The Mr Handy torso allows you to make some very interesting builds, but it has one major drawback you can not use any of the special head armor effects with it.Īdditionally, as soon as you add arms to a Mr Handy torso, the thruster arms can only be equipped with melee weapons. Whether you choose to use the sentry torso or not is up to you, but as I said it can be added to any robot build other than one that uses a thruster for legs. Add to that the fact that shoulder launchers are terribly inaccurate and will cause your bot to enter a cooldown mode where it stops moving and attacking for ~5 seconds when the torso overheats. The shoulder mounts are a mixed blessing unless you have the perk that makes you immune to companion damage, they can very easily kill you, and even when you do have the perk, your companion can still harm non-hostile NPCs with the shoulder launchers. When I add them to a bot I always use one fat-man launcher and one standard cluster bomb launcher, the nuka-cola launcher is just outclassed by the fat-man and I don't find much use for the gas launcher. The real choices come when you get to the head/torso as long as you are not using the Mr Handy thruster for legs, you can always use a sentry torso to add shoulder mounted launchers to your robot. Otherwise stick to the sentry arms as they provide the best HP/armor/carry weight.If it will melee then always use the Assaultron arms – they have less hp and carry weight but increase melee damage.Likewise, your robot's arms will also be predefined by the bot's role and combat mode. For cases where the robot will be little more than a stationary turret – the sentry legs give the robot increased HP and armor so that is what I use for ranged bots I leave on base defense.
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